As a Freelance Artist, I have over 20 years experience in the entertainment industry, illustrating for such clients as Marvel, DC, Dark Horse, Wildstorm, Claypool, Millennium, Now and Topps. The past 11 years have also found me immersed in the thunderously creative trenches of computer game development. Specializing in Concept Art, I was the Key Character Concept Artist for the highly acclaimed X-Men Origins: Wolverine and served as Concept Lead for the critically successful Singularity. I've contributed to 12 shipped games and was responsible for the creation of top quality art visuals and assets for 10 AAA titles, including managing, leading and mentoring creative talent.
I take pride in my instinctual eye for scene, creativity and highly advanced understanding of anatomy. I am an “artist's artist," and am routinely requested for collaboration among my peers. My expertise includes story development, painted concepts, character design, storyboards, texturing, modeling, editor environment art and editor material implementation.
It’s been a hell of a 20 year journey, and now I am launching into the next 20 on an equally open road and with a brand-spankin' new website. For those of you revisiting, thanks for riding along, I hope you dig the updates–and for those of you here for the first time, wear a helmet.